ch.aplu.jgamegrid
Interface GGTileCollisionListener
- All Superinterfaces:
- java.util.EventListener
- All Known Implementing Classes:
- Actor, CardActor, CardCover, GGButton, GGButtonBase, GGCheckButton, GGRadioButton, GGToggleButton, TextActor, ToolBarItem, ToolBarSeparator, ToolBarStack, ToolBarText
public interface GGTileCollisionListener
- extends java.util.EventListener
Declarations of the notification method called when two actors collide.
(Cannot be used with Jython's constructor callback registration)
Method Summary |
int |
collide(Actor actor,
Location location)
Event callback method called when actors and tiles are colliding. |
collide
int collide(Actor actor,
Location location)
- Event callback method called when actors and tiles are colliding.
The collision is checked in every simulation cycle and the notification
is called before the actor's act().
- Parameters:
actor
- the active actor the checks his collision candidates for possible collisionslocation
- the location of the colliding tile in the tile map
(indices: 0..nbHorzTiles-1, 0..nbVertTiles-1)
- Returns:
- nb of simulation cycles to wait until collision is rearmed